Computer Vision A Reference Guide by Katsushi IKEUCHI (Editor in Chief), 2014.
This comprehensive reference provides easy access to relevant information on all aspects of Computer Vision. An A-Z format of over 240 entries offers a diverse range of topics for those seeking entry into any aspect within the broad field of Computer Vision. Over 200 Authors from both industry and academia contributed to this volume. (Springer)
This textbook provides the most complete treatment of modern computer vision methods by two of the leading authorities in the field. This accessible presentation gives both a general view of the entire computer vision enterprise and also offers sufficient detail for students to be able to build useful applications. Students will learn techniques that have proven to be useful by first-hand experience and a wide range of mathematical methods. (Pearson)
3D Video and Its Applications Authors: Matsuyama, T., Nobuhara, S., Takai, T., Tung, T., 2012.
This book presents a broad review of state-of-the-art 3D video production technologies and applications. The text opens with a concise introduction to the field, before examining the design and calibration methods for multi-view camera systems, including practical implementation technologies. A range of algorithms are then described for producing 3D video from video data. A selection of 3D video applications are also demonstrated. Features: describes real-time synchronized multi-view video capture, and object tracking with a group of active cameras; discusses geometric and photometric camera calibration, and 3D video studio design with active cameras; examines 3D shape and motion reconstruction, texture mapping and image rendering, and lighting environment estimation; demonstrates attractive 3D visualization, visual contents analysis and editing, 3D body action analysis, and data compression; highlights the remaining challenges and the exciting avenues for future research in 3D video technology. (Springer)
Digitally Archiving Cultural Objects by Katsushi Ikeuchi, Daisuke Miyazaki (Eds.), 2008.
Digitally Archiving Cultural Objects describes thorough research and methods for preserving cultural heritage objects through the use of 3D digital data. These methods were developed through using computer vision and computer graphics technologies. This data can also be used for simulation and restoration purposes as well as towards various multimedia applications. (Springer)