Research 1

 


Robot System

Robot navigation

 

3D e-Heritage / Cyber Archaeology

Sensor

Shape analysis

  • Structure Analysis

    The Bayon Temple of Angkor Thom in Cambodia was built in the 12th century. It is composed of many masonry towers, and they were constructed by dry masonry. The main tower of it is about 40 meters high from the ground. The shape of the upper area of the main tower is now complicated because of its partial collapse in the past. It also risks further collapse due to strong winds. To assess the influence of the wind pressure on the monument with the complicated shape, we conducted a wind tunnel test using 3D laser scanning data and a 3D printer. Based on the wind tunnel test and the laboratory loading test of dry masonry, we assess the structural stability of the Bayon main tower.

  • Analysis of historical sculptures

    3D shape comparison with digital copies draws increasing attention in modern culture heritage studies. Our aim is to analyze portrait sculptures of Augustus with 3D scanned data. A feasible framework of automatic object categorization is proposed based on shape comparison, where distinguishing regions are simultaneously detected as well. High coincidence between our result and previous archaeological speculations is observed in validation experiments, which confirms the validity of the proposed method.

  • Face classification

    The Bayon temple in Cambodia was built in the 12th century and is famous for its towers with four faces at the four cardinal points. According to research by JSA (Japanese government team for Safeguarding Angkor), the faces can be classified into three groups based on subjective criteria. We explore a more objective way to classify the faces by using measured 3D geometrical models. After alignment of 3D faces in the same coordinate system, orientation, and normalization, we captured in-depth images of each face and then classified them by several statistical methods.

Visualization

  • Cloud rendering

    We developed an interactive rendering system for large scale 3D mesh models, stored on a remote machine through relatively small capacity of networks. Our system uses both model and image based rendering methods for efficient load balance between a server and clients. On the server, the 3D models are rendered by the model-based method using a hierarchical data structure with multi-resolution. On the client, it reconstructs an arbitrary view by using a novel image-based method, referred to as the Grid-Lumigraph, with blending image colors from sampling images received from the server. The resulting rendering system can efficiently render any image in real-time.

3D reconstruction