Computer Vision Lab | Research

Eigen-Texture Rendering

Ko Nishino Yoichi Sato Katsushi Ikeuchi


We propose a new rendering method for generating virtual images of objects from their real images. Eigen-Texture rendering samples apppearances of a real object under various illumination and viewing conditions, and compresses them in the 2D coordinate system defined on the 3D model surface, which is generated from a sequence of range images. It does not require any analysis of reflectance properties of the object surface, as model-based methods did. Furthermore, as it generates and uses a 3D model of the object, it has great advantage in application to mixed reality systems; such as casting shadows, which was difficult with image-based methods.


Publications

1. K. Nishino, Y. Sato and K. Ikeuchi, "Eigen-Texture Method: Appearance Compression and Synthesis based on a 3D Model", in IEEE Transactions on Pattern Analysis and Machine Intelligence, Vol. 23, No. 11, pp.1257-1265, Nov., 2001.

2. K. Nishino, Y. Sato and K. Ikeuchi, "Eigen-Texture Method: Appearance Compression based on 3D Model", in Proc. of Computer Vision and Pattern Recognition '99, vol.1, pp618-624, Jun., 1999.




Name, Ikeuchi Lab, University of Tokyo, 2002