Processing of Range Data Merging
Abstract
This paper describes a volumetric view-merging algorithm that generates
a consensus surface of an object from its range images.
Our original method merges a set of range images into a volumetric
implicit-surface representation, which is converted to a surface mesh by
using a variant of the marching-cubes algorithm.
We propose a method that increases the computation and
memory efficiency for computing signed distances and
the method of parallel computing on a PC cluster.
Since our method permits a reduction in the data amount allocated in memory,
the closest point is searched efficiently; this allows us to
increase the number of parallel traversals and to
reduce the computation time.
In this paper, we describe the following two algorithms which are complementary
in terms of the efficiency of CPUs and memory usage:
distributed allocation of range data and
parallel traversal of partial octrees.
By adjusting them according to the system specifications,
we can build the model efficiently by a PC cluster.
We have implemented this system and evaluated its performance.