Research 1

 

Mixed Reality

Rendering

Image processing

  • Optical flow and depth estimation

    We present an alternative method for solving the motion stereo problem for two views in a variational framework. Instead of directly solving for the depth, we simultaneously estimate the optical flow and the 3D structure by minimizing a joint energy function consisting of an optical flow constraint and a 3D constraint.

  • Video completion

    We propose a novel omnidirectional video completion framework based on depth estimation. First, we recover the depth of the scene from a pixel motion model constrained by a known camera pose. The proposed approach further improves the depth map by a structure-aware refinement. We can employ the refined depth for color propagation into the holes.

Occlusion handling

Localization / tracking

  • Synthesis-based localization

    A robust image-based alignment method to be used in outdoor environments is proposed. In the proposed method, the albedo of real objects is estimated using 3D shapes of these objects in advance, and the appearance is reproduced from the albedo and current light environment. The appearance of real objects and reproduced image becomes close, so a robust image-based alignment is achieved.

Virtual Reconstruction of Cultural Heritage Assets

  • Virtual Asuka-kyo Project

    We developed Mixed Reality (MR) contents that reconstructed the ancient capital of Asuka-Kyo and applied a fast shading and shadowing method that used shadowing planes. We conducted a subjective evaluation experiment with Head Mounted Display, which showed that displaying these contents increased the audience's knowledge of both Asuka-Kyo and MR technologies. We also conducted impression evaluation tests with and without shading and shadowing.